So we at Stomp Games have released the latest theme in robot rising (space). Here are a few of the production concepts I did for it:
As a sidenote to all my concept/game artist friends. These monsters are actually only half unique shapes. Given the nature of the games tight budgets alot of these designs have to re-use the exact same geo/textures reconfigured into a new character. Some are more successful than others but overall as a concept artist its present a unique challenge to tackle that has stretched the old thinking noodle a good bit.